Overview
Counter-Strike is a modification (MOD)
to Valve Software’s hit game Half-Life. It modifies the multiplayer
aspects of Half-Life to provide the player with an experience
that a trained counter-terrorist unit or terrorist unit might
have. Players will join either a terrorist or a counter-terrorist
force and play in one of the four types of scenarios. These
are:
- Hostage Rescue, where the
counter-terrorists must rescue hostages.
- Bomb / Defuse, where terrorists
must plant a bomb in a critical area and counter-terrorists
must defuse the bomb.
- Escape, where the terrorists
must escape from the counter-terrorists.
- Assassination, Where the
VIP must be escorted by the counter-terrorists to an escape
point.
Weapons and other pieces of equipment
are available at a cost, and players can earn money in a variety
of different ways while playing the game. Players may also lose
money for inappropriate actions. E.g. killing a hostage or a
teammate.
Getting
Started
After installing Counter-Strike, you
will want to activate it through the Half-Life menu. To do this,
choose ‘custom game’ from the initial Half-Life menu, then select
Counter-Strike from the list that appears. Choose ‘activate’
and you should notice that the appearance of the menus has changed.
The next thing you will want to do is familiarize yourself with
the mapping of the game controls
on your keyboard/mouse. Choose ‘configuration->controls’
and look over the default keyboard configuration. To change
any of the default mappings, double-click on the key/button
field in the window. You will then be able to enter your desired
key for that function. (A warning; if the new key/button was
previously mapped to another function, you will need to select
a new key for that function, as it will no longer have a key
mapping). If you have no previous experience with Half-Life,
it is strongly recommended that you play the excellent tutorial
included with that game. See the ‘Controls’
section below for a description of what each game control
does.
The Scenarios
Hostage Rescue
As a terrorist, your role in a hostage rescue level is to prevent
counter-terrorists (CTs) from leading the hostages from where
they are being held to the hostage rescue zone. Terrorists win
hostage rescue rounds by eliminating the counter-terrorist force
while preventing them from rescuing hostages. CTs win a round
by finding the hostages and leading more than half of them to
freedom. CTs can get the attention of a hostage by moving near
him then pressing their ‘Use’ key (see Controls,
Use). The hostage will now follow the CT back to the rescue
zone. If a CT wants the hostage to stop following, they need
to press ‘Use’ again and the hostage will stay put. Sometimes
when you have a group of hostages following you, they may block
you into an area; you can push them out of the way by simply
walking into them. CTs can also win a round by eliminating the
terrorists.
Bomb/Defuse
In a bomb/defuse map, the goal of the terrorist is to plant
a C4 bomb in the designated area then prevent the CTs from
defusing the bomb. Players must remember to stay well clear
of the bomb when it explodes, as it has a large and deadly
blast radius. The bomb is randomly assigned to a terrorist
at the start of the round. Team members can identify the bomb
carrier by the backpack they are wearing and the player with
the bomb will see an icon on their Heads Up Display (see HUD,
bomb carrier). To plant the bomb, the carrier must be in the
vicinity of the bombing target. While having the bomb as their
currently selected item, the player must then press and hold
their fire key (see Controls,
Fire) for three seconds for the bomb to be planted. The bomb
will go off after a set period of time has passed (45 seconds
by default). The level is won by the terrorists when the bomb
explodes (maximum payoff) or if the CT team is eliminated
(smaller payoff). CTs can win a defuse map in two ways: by
defusing the bomb or by eliminating the Terrorists (if the
Terrorists managed to plant the bomb before being eliminated,
CTs must still defuse the bomb to win the round). To defuse
the bomb, CTs must stand near the bomb, target it then press
and hold their ‘use’ key until the bomb is defused. Buying
a defuse kit will halve the time required to defuse a bomb.
Escape
The terrorist team starts out in a fortified location and
must "escape" to one of the pre-defined escape points. The CT's
must exterminate them before they can escape. The Terrorists
win the round once 50% of the team has successfully escaped.
They can also break into the armory to steal weapons, or just
get out of there. The two teams will switch roles after every
8 rounds of play. Both sides can also win the scenario if they
manage to wipe the opposition team out.
Assassination
One member of the CT team will serve as the VIP. The object
is to get the VIP safely to the pre-defined escape points. If
he dies, the CT's lose the round. If he makes it safely, the
CT's win. The VIP has a unique skin, only carries a knife and
pistol, and has ample body armor.
The terrorist job is to assassinate the
VIP, but with the other CT's guarding the VIP it is never an
easy task.
Certain weapons cannot be purchased by
each team in this gameplay scenario, and these will be grayed
out on the weapon selection screen.
Money
Various events in the course of a Counter-Strike
game can earn you money (to a maximum of $16000) or cost you
money. This money can be used to buy better equipment. The following
is a summary of these events and their associated cost:
Action
|
Payoff / Fine
|
Rescuing a Hostage
|
$1000 for individual,
$150 for team mates (awarded at end of round)
|
Kill a Hostage
|
-$1500 for individual
|
‘Use’ a Hostage
|
$150 for individual,
$100 for team mates
|
Kill Opponent
|
$300 for individual
|
Kill Team Mate
|
-$3300 for individual
|
Terrorists Win by
Bombing Target
|
$2750 for team members
|
Win by Elemination
Hostage map
|
$2000 for team members
|
Win by Elemination
Bomb map
|
$2500 for team members
|
CTs Defuse Bomb
|
$2750 for team members
|
CTs Win by Rescuing
Hostages
|
$2000 for team members
+ Hostage bonuses
|
Surviving Hostage
Bonus
|
$150 per hostage for
team members
|
Hostages Rescued Bonus
|
$250 per hostage for
CT team members
|
Either Team Loses
Round
|
$1400 for team members
|
Either Team Loses
over 2 Consecutive Rounds
|
$1400 + $500 per round
over 2 (to maximum $2900)
for team members
|
Money can be spent on weapons whenever the player is standing
in a buy zone. This is indicated by the presence of the buy
icon on the Heads Up Display (see HUD
below).
Game
Flow
Prior to the round starting, there is
a variable grace period (the server can change this, but it
defaults to five seconds) during which players cannot move but
may buy equipment and weapons. Each round of Counter-Strike
lasts for five minutes. If neither team has won after this time
the round is considered a win depending on the scenario:
- Hostage: If after
the round ends and there is at least 1 player left on both
teams, and not all the hostages have been rescued then the
game will be a win for the terrorists.
- Bomb / Defuse: If the round ends, with the bomb having
not blown up a target, and there is still at least 1 player
left on both sides the CT's will win.
- Escape: If the round ends, with at least 1 player
alive on both teams, and less than 50% of the terrorists have
escape, the CT's will win.
- Assassination: If the round ends, with players left
on both teams and the VIP has not reached the escape point,
the terrorists win.
When a player is killed during a round
they will enter an observer mode until the next round. While
in observer mode, they can fly around the level and watch the
action. There are three types of observer modes. The first is
ghost mode, where the player can freely fly around the level
unobstructed by anything. The second is locked chasecam. While
in locked chasecam you will be locked behind the player you
are observing. The third is freelook chasecam, in this mode
you can freely swing the camera around the player you are observing.
While in the observer modes you can use the jump key (see Controls,
Jump) to switch between the three modes and the fire button
(see Controls,
Fire) to switch from one player to the next. If a player joins
into a game when a round is already in progress, they will be
immediately placed into observer mode until the current round
ends.
Controls
The following is a list of he player
controls, their default keyboard/mouse mapping and a description
of what each does.
Function
|
Default Key Mapping
|
Notes
|
Buy Menu
|
B
|
The main point of entry for the
buying menus
|
Buy Equipment Menu (Optional)
|
O
|
Takes you directly to the equipment
purchase menu
|
Buy Primary Ammo (Optional)
|
,
|
Automatically buys a single clip
of ammo for your primary weapon
|
Buy Secondary Ammo (Optional)
|
.
|
Automatically buys a single clip
of ammo for your secondary weapon
|
Select Team
|
M
|
Change sides. You will die until
next round starts
|
Drop Current Weapon
|
T
|
You can only carry one primary
and one secondary weapon. To pick up a better weapon
from the battlefield, first drop your existing
|
Standard Radio Messages
|
Z
|
Brings up a list of radio commands.
Press the corresponding number to utter the message
|
Group Radio Messages
|
X
|
Brings up a list of radio commands.
Press the corresponding number to utter the message
|
Report Radio Messages
|
C
|
Brings up a list of radio commands.
Press the corresponding number to utter the message
|
Move Forward
|
W or UP ARROW
|
|
Move Back
|
S or DOWN ARROW
|
|
Turn Left
|
Mouse X AXIS or LEFT ARROW
|
Unnecessary if using Mouse for
looking
|
Turn Right
|
Mouse X AXIS or RIGHT ARROW
|
Unnecessary if using Mouse for
looking
|
Move Left (Strafe)
|
A
|
|
Move Right (Strafe)
|
D
|
|
Jump
|
SPACE
|
Cycles through the three observer
modes
|
Duck
|
CTRL
|
|
Swim Up
|
'
|
Unnecessary if using Mouse
|
Swim Down
|
/
|
Unnecessary if using Mouse
|
Look Up
|
Mouse X AXIS or PGUP
|
|
Look Down
|
Mouse X AXIS or PGDN
|
|
Look Straight Ahead
|
END
|
Unnecessary if using Mouse
|
Strafe Modifier
|
ALT
|
Optional
|
Mouse Look Modifier
|
;
|
Unnecessary if using Mouse
|
Keyboard Look Modifier
|
INS
|
Unnecessary if using Mouse
|
Fire
|
MOUSE BUTTON 1 or
ENTER
|
Fire Weapon, Throw Grenade, Plant
C4, Will jump to next player in observer mode
|
Special Weapon Function
|
MOUSE BUTTON 2 or \
|
Invokes your weapons secondary
function, i.e. burst fire, sniper scope etc
|
Reload Weapon
|
R
|
Tops up your clip…good idea before
joining a firefight.
|
Drop Current Weapon
|
G
|
Drops the currently held weapon
|
Use
|
E
|
Press a button, get hostage to
follow you, defuse bomb, etc
|
Walk
|
SHIFT
|
Move forward at slower, quieter
pace (important for stealth)
|
Night
vision goggles |
N |
Toggles
the Night vision on/off (must be bought via equipment
menu first) |
Flashlight
|
F
|
Toggles your flash light on and
off
|
Spray Logo
|
T
|
Pick logos in Customize Menu
|
Menu Item 0
|
0
|
|
Menu Item 1
|
1
|
|
Menu Item 2
|
2
|
|
Menu Item 3
|
3
|
|
Menu Item 4
|
4
|
|
Menu Item 5
|
5
|
|
Menu Item 6
|
6
|
|
Menu Item 7
|
7
|
|
Menu Item 8
|
8
|
|
Menu Item 9
|
9
|
|
Previous Weapon
|
MOUSE WHEEL DOWN or [
|
|
Next Weapon
|
MOUSE WHEEL UP or ]
|
|
Last Used Weapon
|
Q
|
|
Display Multiplayer Scores
|
TAB
|
Shows scores, teams, wins, frags,
status, bomb carrier etc
|
Recap Mission Briefing
|
I
|
Press Jump, Fire or Special Weapon
function to make the mission briefing go away
|
Chat Message
|
Y
|
Broadcast message to all
|
Team Chat Message
|
U
|
Broadcast message to team
|
Take Screen Shot
|
F5
|
|
Quit
|
|
Not assigned by default
|
Weapons
& Equipment
Weapons are divided into three categories:
Primary (Rifles, Shotguns, Sub-Machine Guns and Machine Guns),
Secondary (Handguns) and Melee (Knife). Equipment such as hand-grenades
and defusing kits have their own category. Players may only
carry one item at a time in each of these categories except
equipment, which can have several items at once. Some weapons
may also have a special action (see Controls,
Special Weapon Function); these are listed in the table below.
Primary Weapons
Name
|
Cost
|
Notes
|
Benneli M3 Super90
|
$1700
|
Shotgun
|
Benneli XM1014
|
$3000
|
Full Auto Shotgun
|
H&K MP5-Navy
|
$1500
|
Sub-Machine Gun
|
Steyr Tactical
|
$1250
|
Machine Pistol
|
FN P90
|
$2350
|
Sub-Machine Gun
|
Ingram
MAC-10 |
$1400
|
Sub-Machine Gun
|
H&K
UMP |
$1700
|
Sub-Machine
Gun |
AK-47
|
$2500
|
Available to Terrorists
only
|
Colt M4A1 Carbine
|
$3100
|
Available to Counter-Terrorists
only, use special function key to toggle silencer
|
Steyr AUG
|
$3500
|
Available to Counter-Terrorists
only, use special function key to toggle scope
|
Sig SG-552 Commando
|
$3500
|
Use special function
key to toggle scope
|
Steyr Scout
|
$2750
|
Sniper Rifle-use special
function key to toggle scope
|
AI Arctic Warfare/Magnum
|
$4750
|
Sniper Rifle-use special
function key to toggle scope
|
H&K G3/SG-1
|
$5000
|
Available to Terrorists
only. Sniper Rifle- special function key to toggle scope
|
Sig
SG-550 Sniper |
$4200
|
Available
to Counter-Terrorists only. Sniper Rifle- special function
key to toggle scope |
FN M249 Para
|
$5750
|
Full sized machine
gun
|
Secondary Weapons
Name
|
Cost
|
Notes
|
H&K USP .45 Tactical
|
$500
|
Default CT weapon,
, use special function key to toggle silencer
|
Glock 18 Select Fire
|
$400
|
Default Terrorist
weapon. Special action key toggles between burst fire
and semi-automatic
|
Desert Eagle .50 AE
|
$650
|
High caliber Pistol
|
SIG P228
|
$600
|
Pistol
|
Dual
Beretta 96G |
$1000
|
Dual
Pistols |
FN
Five-Seven |
$750
|
Pistol
|
Knife
Name |
Cost |
Notes |
Knife |
N/A |
Everyone
has the knife. Primary attack gives quick slashes, while
a secondary attack will give a slow, but more powerful
vicious stab. |
Equipment
Name
|
Cost
|
Notes
|
Kevlar vest
|
$650
|
Protects chest region
|
Kevlar vest and Helmet
|
$1000
|
Protects chest and
head
|
Night vision goggles
|
$1250
|
Enhances vision in
darkness
|
Concussion Grenades
|
$200
|
i.e. Flashbang. Temporarily
blinds everyone in the vicinity
|
HE Grenade
|
$300
|
Traditional Grenade
|
Smoke grenades
|
$300
|
Releases a carpet
of black smoke
|
Defuse Kit
|
$200
|
Available to Counter-Terrorists
Only, On Bomb Maps Only
|
Heads
Up Display (HUD)
Whilst playing you will
always see the HUD. On the HUD you'll see: TOP OF HUD -
left to right
Radar - Useful for
seeing the approximate location of your team mates. You will
see five symbols on the radar:
- A purple dot = Team mate.
- A red dot = Location of the VIP
(Shown only to CT's in assassination scenarios) / Bomb
carrier (Shown to only to terrorists in bomb / defuse
scenarios).
- A T shape = Indicates your
tame mate is a level above you.
- A upside down T shape = Indicates
your team mate is a level below you.
- A yellow square = A team mate
has activated a radio command.
Weapon / equipment selection menu
- Will show the weapon you select. Upon selecting a weapon
the menu will flash for only 5 seconds to show the weapon
you select then disappear. Default keys for the weapons &
equipment are:
- 1 - Primary weapon (Large guns)
- 2 - Secondary weapon (Pistols)
- 3 - Knife
- 4 - Grenades
- 5 - Bomb (Available only to the
terrorist who carries the bomb in the bomb / defuse scenario)
Flashlight - All Counter-Strike
players are equipped with a flashlight. Toggle it on and off
by pressing the flashlight key (see Controls,
flashlight). When your flashlight is on other players will
see the area surrounding you glowing brightly.
BOTTOM OF HUD - left to Right
Health Meter - You
will start a round with 100 units of health, and die when
your health reaches zero.
Armor level - Two types
of armor can be purchased; a kevlar vest or a vest paired
with a helmet. The helmet is moderately affective at reducing
damage when hit in the head.
Round Timer - Counts down from
5 minutes (the server can change this, but it defaults to
five minutes). A round ends when either the objective of the
round has been completed, i.e. in Bomb / defuse scenarios
the bomb has blown, or if all the players on a team have been
eliminated. If the timer reaches zero with neither the objective
being completed or all players on one team having been eliminated
then, depending on the scenario one side will automatically
win. (see GameFlow,
list).
Ammo Indicator - Your current
ammo count is displayed in the lower right hand area, under
the cash display. Ammo is broken up into two separate counts:
the number of shots in your clip, and the number in your inventory.
When your clip is exhausted, it is automatically reloaded
for you. If you would like to reload before your clip before
it is empty press your reload key. (see Controls,
Reloading).
Cash - Your current account balance.
Additions to the cash balance are briefly shown above the
balance in green numbers. Fines and penalties are shown in
red.
MIDDLE LEFT OF HUD
Depending on your location you will not
see all of these icons on the HUD. All these icons are colored
green:
Basket (Buy Zone)-
This means your in your 'buy zone'. Here pressing your buy
key (default B) will give you access to the buy menu where
you will be able to buy weapons, ammo, and equipment.
R (Hostage rescue Zone) - When
a counter-terrorist is at the spot where hostages must be
delivered, this icon will appear.
V (VIP escape point) - When a
counter-terrorist or VIP is at the spot where the VIP must
reach to escape, this icon will appear.
E (Terrorist escape point) -
When a terrorist is at the spot where the terrorist can 'escape',
this icon will appear.
Bomb - This will only be seen
by a terrorist who is carrying the bomb in the bomb / defuse
scenario. When the bomb carrier is within the bomb delivery
zone, this icon will flash.
Defuse kit - The icon looking
like a pair of wirecutters, will appear on the HUD of any
CT player that has bought a Defuse Kit.
Scoreboard - Seen when pressing
the score key (default key, tab). The scoreboard lists all
the latest game statistics and player status. Information
on the scorecard tells you who is dead or alive, who is carrying
the bomb, player kills and deaths, latency and team scores.
Hints
Sound, Pros and Cons
Stealth is vitally important in Counter-Strike. When a player
runs at full tilt (which is the default), their footsteps can
be heard. To prevent this, use the walk key (see Controls,
Walk) when trying to avoid detection. Also be wary of doors,
ladders and elevators. These will often emit a sound that may
give you or your enemies position away.
Life is Precious
Counter-Strike strives for realism. Running into a firefight
all gung-ho will generally get you killed. The player can
only sustain a few bullet shots before dying, depending on
the type of gun (ammunition actually) being shot with, and
the condition and presence of kevlar. There are also one hit
kills in CS. Most guns can kill a player in one shot if they
connect with the head. Savvy CS players, will take cover as
often as possible and use their surroundings to their advantage.
Working with your teammates to bring the enemy down is encouraged
and necessary to beat the other team. Keep in mind, you only
get one life per round in CS. If you die, you will be put
into Observer mode until the round is over.
Know Your Gun
Counter-Strike has realistically modeled weaponry. If you
run and fire at the same time, your accuracy will be horrible
(changes with different guns), Standing still increases accuracy
and crouching is even better. Also be aware of the guns recoil,
holding down the trigger isn’t as effective as short quick
bursts. It is also important to know that all the rifles can
shoot through walls to some extent. The Para Machine Gun,
and the Desert Eagle Pistol can as well.
Map Voting System (New to beta6.5)
There is now a way for players to vote for maps. Players can
type 'listmaps' to see the maps available to vote on, and then
they type 'votemap X' where X is the corresponding number of
the map. Only after a certain number of players have voted for
the map which one player has started a vote on, will the sever
change map.
Note: Server admins who
want to add new maps must also add an entry into mapcycle.txt,
that allows players to vote on any new maps.
Advanced
users
Console Commands
These can be entered during the game by typing them in the console.
The default key to bring down the console is <`>(the tilde
key ~). The following is a list of all available Counter Strike
specific console commands
Server Options:
These types of commands are generally called CVARS. The following
CVARS are only accessible by the server. To find the status
of a CVAR, enter its name. To change it, enter its name, leave
a space, and then enter the new value. Note: some of these
do not take effect until the round restarts.
mp_startmoney (default 800)
Sets the amount of money players start with.
mp_logdetail (default 0)
Bitwise cvar to set the level of detail for logging attacks
(bit 0: log enemy attacks, bit 1: log teammate attacks).
mp_fadetoblack (default 0)
When set to 1, player's screen fades to black for the remainder
of the round when he dies (hud still works normally so player
can chat and see the scores, etc.) Overrides mp_forcechasecam
mp_buytime (default 1.5)
Designate the desired amount of buy time for each round.
Min buy time is .5 minutes. No max buy time.
mp_winlimit (default 0)
Will cycle the map after one team reaches this many wins.
mp_limitteams (default 2)
Maximum number of players that one team can have over the
other. To entirely disable team limiting, set to 0.
sv_restartround (default 0
sec)
Time until the game restarts fresh, or 0 to not restart.
This will reset all frags, scores, weapons and money to
default. Use this to coordinate clan matches.
mp_autokick (default 1)
Enable automatic team-killer banning and idle client kicking.
mp_autoteambalance (default 1)
Toggles auto balancing of teams.
mp_chasecam (default 0)
Limit observers to chase modes.
mp_c4timer (default 45 sec)
C4 timer duration. Minimum of 15, maximum of 90.
mp_freezetime (default 6 sec)
The length in seconds of the Freeze period at the beginning
of rounds. Set to 0 to disable.
mp_roundtime (default 5 min)
Min round time is 1 min. Max round time is 9 min. Supports
partial minutes (1.5 is 90 seconds).
mp_friendlyfire (default 0)
Set to 1 to enable friendly fire, 0 to disable.
mp_timelimit (default 0 min)
Period between map rotations.
mp_maxrounds (default 0)
Maximum number of rounds to be played on a map, leave at 0
to obey mp_timelimit.
mp_footsteps (default 1)
Set to 1 to enable footsteps, 0 to disable.
mp_flashlight (default 1)
Set to 1 to enable the use of flashlights, 0 to disable.
mp_tkpunish 0/1
if set to 1, TK'ers will sit out next round
mp_hostagepenalty X
X = max. number of hostages you can kill before the server
boots you out... setting this to 0 will shut off this command
mp_logmessages 0/1
used for server admins to spit out chat messages in their
log files
mp_forcechasecam 0/1/2
When set to 2, not allowed to spectate anyone...player's
view stays where the player dies. When set to 1 only allowed
to spectate player's own team when player dies. Default
0.
Client Options:
Anyone can use these to alter their personal settings.
cl_observercrosshair (default
1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.
cl_hidefrags (default 1)
Set to 1 to hide all frag/death counts on the Scoreboard but
your own, 0 to show.
hud_centerid (default 0)
Set to 1 to center auto-ID text on screen, 0 to have auto-ID
text in the bottom left corner.
lefthand (default 1)
Set to 1 to use left hand, 0 to use right.
max_shells X
X = maximum number of shells at one time
max_smokepuffs X
X = max. number of smoke puffs at one time
fastsprites X
x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites (default)
x = 2 : VERY simple transparent smoke grenade sprites
adjust_crosshair
Each time you type this into the console your crosshair changes
colour. There are 5 colours to choose from.
con_color
Change the colour of your HUD. Like con_color "256 256 256"
numeric values can be found by looking in most paint packages.
timeleft
Tells you how much time is left on the map
setinfo vgui_menus X
{X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
(also available through the "Play CS" > "Customize" menu)
*Note: If the buy weapon system malfunctions, disable the
vgui
through the "Play CS" > "Customize" menu
Infokey settings. Type "setinfo" to
check the status of all infokey settings. To change one, type
"setinfo <keyname> <value>". InfoKey Keynames
dm (default 1)
Set to 1 to display map briefings after loading new levels,
0 to disable.
ah (default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives
the player hint messages throughout the game.
Version History:
v1.4
-----------
[4.24.02]
Changes/Additions :
-------------------
- Added Anti-Cheat protection.
- User Interface redone for HLTV.
- Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
- Improved dedicated server FPS (sys_ticrate) accuracy in
Windows NT/2K/XP and Linux.
- New map cs_havana
- New map de_chateau
- Updated version of map de_train
- Enhanced in-game spectator mode to include HLTV features
- Added new first-person mode to spectator modes
- Speaking players flash in team members' radars
- Dead bodies remain on the ground for the entire round
- Dropped bomb blinks red in Terrorist team's radar
- Changed so only Terrorists are notified when the bomb is
dropped or picked up
- Changed so players must stand still when planting the bomb
(including no jumping)
- Changed so players can't move or shoot while defusing the
bomb
- Adjusted pistol accuracy while jumping (all pistols)
- Adjusted player jumping values to minimize bunny hopping
- Changed so the VIP can't drop any weapons
- If player dies, view zooms away from falling body while
changing the angle to show the killer
- Changed color of the words 'BOMB' and 'VIP' in the scoreboard
to make them more visible
- Changed so name changes for dead players are stored and
processed when the players respawn back into the world
- Changed the way "kevlar" and "kevlar/helmet"
work using the buy menus...made them work together
- Added a sound when "kevlar" and "kevlar/helmet"
are purchased
- Removed players hearing enemy radio calls
- Added code to force "sv_clienttrace 1" on the
server
- Changed so when someone mutes a player (in the scoreboard),
they will no longer see that player's in-game text messages
either
- Added cheering to HLTV.
- Muting a player in the scoreboard will also mute their text
messages.
- Steam beta clients and non-Steam clients can play together
on the same server now.
- Voice communication uses DirectSound by default now.
- Added player ID to Half-Life DM.
- Added chat flood protection to HLDM.
- Added logging of fatal Sys_Error server shutdowns.
- Renamed setinfo items "ah" and "vgui_menus"
to "_ah" and "_vgui_menus"
- Added new setinfo item "_cl_autowepswitch" (default:
1) which controls whether or not a client switches to picked
up weapons (if they're more powerful)
New CVARS :
-----------
"mp_kickpercent"
sets the percentage of teammates it takes to vote off a player
maximum: 1.0
minimum: 0.0
default: 0.66
"sv_restart"
acts exactly the same as "sv_restartround"
"sv_send_logos"
when "sv_allowdownloads" is set to 1, this cvar
will control whether custom logos are propagated to clients
default: 1
"sv_send_resources"
when "sv_allowdownloads" is set to 1, this cvar
will control whether resources are propagated to clients
default: 1
"cl_corpsestay"
client-side cvar to set the amount of time (in seconds) dead
bodies will stay before sinking into the ground. Dead bodies
are cleared at the beginning of each round.
default: 600
"cl_righthand"
client-side cvar to toggle using the right and left hand view-models
default: 1
"cl_minmodels"
client-side cvar so clients can play using the minimum model
set: leet.mdl, gign.mdl, and vip.mdl
default: 0
Bug Fixes :
-----------
- Smoke grenade fix
- Radio command fix
- Fixed duplicate HUD weapon sprite bug
- Fixed footstep sounds to correctly play when not walking
(fixes fastwalk cheats)
- Fixed uneven movement rate when moving through water
- Fixed server locking up at end of round when a lot of grenades
are in play
- Fixed several ammo inconsistencies between weapons that
share ammo types
- Fixed a T as CT skin bug
- Fixed bug with "kevlar/helmet" where players could
buy it again at the beginning of each round even if they didn't
need it
- Fixed some view_model animation bugs
- Fixed 'use' key causing an instant player stop with no deceleration
- Fixed bogus \Save directory being created when you ran Half-Life.
- Fixed filter logic in the launcher.
- Fixed bug where clients couldn't connect to server side
only MODs.
- Fixed bug where you could "kill" the HLTV entity
in Half-Life DM.
- Fixed AddIP command.
- Fixed crash when a func_breakable triggers a trigger_counter.
- Fixed Egon gun beam problem in Half-Life DM.
- Fixed Tau cannon prediction problem.
- Fixed fog messing Additive sprites.
- Fixed Alien Grunts not making any attack sounds.
- Fixed Egon's beam looking yellow in sofware mode.
- Removed "friends" connectionless packet query.
- Fixed "bad address type" fatal server error (caused
by clients with long names).
- Fixed "condump" so the output won't overwrite
previous files.
- Fixed "cvarlist" so the output won't overwrite
previous files.
- Fixed rcon_port and rcon_address so they can be set manually
by the player to rcon a server.
- Fixed server shutdowns related to using bots.
- Fixed "vote" and "votemap" commands
to work correctly
- Fixed bug where clients would try to change their name while
dead and then couldn't change it when they respawned.
v1.3
-----
[9.5.01]
Changes/Additions:
------------------
- Multicast spectator added.
- Voice communication added.
- Added server chat to logging.
- Redesigned multiplayer scoreboard.
- CapsLock key is now bindable.
- Switching to Spectator is now logged.
- Changed minimum value for "mp_chattime" to 1 second
- Changed minimum value for "mp_buytime" to 0.25 (15 seconds)
New CVARS :
-----------
"mp_logdetail"
Bitwise cvar to set the level of detail for logging attacks.
Bit 0 - Log Enemy Attacks
Bit 1 - Log Teammate Attacks
default: 0
Usage:
"mp_logdetail 0" - Log no attacks
"mp_logdetail 1" - Log enemy attacks
"mp_logdetail 2" - Log teammate attacks
"mp_logdetail 3" - Log enemy AND teammate attacks
"mp_startmoney"
Sets the amount of starting money players may have.
maximum: 16000
minimum: 800
default: 800
Bug Fixes :
-----------
- Bunny hopping removed.
- Fixed banned.cfg problem with more than 1024 entries.
- Fixed screenshots overwriting each other.
- Buffer overflow exploit fixed.
- "condump", "cmdlist", and "cvarlist" only write out to the
game directory.
- Fixed Spectator mode bug.
- Fixed hitbox issues.
- Fixed nightvision bug.v - Fixed "slot10" not working correctly.
v1.1
-----
[3.7.01]
Changes/Additions:
------------------
- Added spectator mode -- allow_spectators (0/1)
- Terrorist bomb backpack re-added
- Upgraded player models to 512X512 textures
- Terrorist defuse kit pack re-added
- Made jumping while shooting more inaccurate
- Took out sniper crosshair when zoomed out
- AWP leg shots now non-lethal
- Swimming animation added to models
- Status bar text uses team colors
- All CS Strings localized to titles.txt
- Added option to take "end game" screenshot
- Length of MOTD increased to 1536
- Added cs_thunder, de_rotterdam, de_inferno, & de_dust2
- Upgraded de_dust de_cbble, de_aztec, cs_siege, de_vegas,
& cs_italy
- Logic used to cycle the map has been changed. The map will
cycle if
one of three conditions has been met: "mp_timelimit" has been
met,
"mp_winlimit" rounds have been won by one of the teams, or
"mp_maxrounds"
have been played.
- Fixed many cheats
- Changed logging format to meet the standars @:
http://www.hlstats.org/logs/
Several events have been added to the logs:
a) "Begin_Bomb_Defuse_Without_Kit"
b) "Begin_Bomb_Defuse_With_Kit"
c) "Spawned_With_The_Bomb"
d) "Dropped_The_Bomb"
e) "Got_The_Bomb"
f) "Became_VIP"
g) "Escaped_As_VIP"
h) "Round_Start"
i) "Round_End"
Bug Fixes:
----------
- "Out of ammo" hint message fixed
- "Punished for tk" hint message fixed
- "Through floor" death animation fixed
New/Changed CVARS:
------------------
mp_playerid
Toggles what information players see in the status bar
0 everyone: players see all names listed in the status bar
(with appropriate
team colors)
1 team only: players only see names for their teammates and
hostages in the
status bar
2 off: players do not see any names in the status bar (hostages
included)
0 is the default
mp_fadetoblack (overrides mp_forcechasecam)
0 nothing
1 player's screen fades to black for the remainder of the
round when he dies
(hud still works normally so player can chat and see the scores,
etc.)
0 is the default
mp_forcechasecam
0 free to spectate anyone when player dies
1 only allowed to spectate player's own team when player dies
2 not allowed to spectate anyone...player's view stays where
the player dies
0 is the default
mp_buytime (float)
Can now designate the desired amount of buy time for each
round
min buy time is .5 minutes
no max buy time
Example: mp_buytime 1.8 // 108 seconds of buy time
1.5 min is the default (CS 1.0 buy time)
mp_roundtime (float)
Changed to support partial minutes
min round time is 1 min
max round time is 9 min
Example: mp_roundtime 1.3 // 78 seconds
5 min is the default (CS 1.0 round time)
mp_winlimit
Will cycle the map after one team reaches this many wins
0 is the default (no win limit)
mp_timelimit (float)
Fixed to support 0 (no time limit)
Example: mp_timelimit 17.2 // 17 minutes 12 seconds
0 is the default
allow_spectators
0 Do not allow spectators
1 Allow spectators
v1.0
-----
[11.8.00]
- added three new weapons:
(H&K UMP .45, FN Five-Seven, & SIG SG-550)
- redone player models
- incorporated Valve's model blending technology
- left beta stages
BETA 7.1
--------
[9.13.00]
- fixed de_vegas crashing
- tweaked burst fire accuracy system
- slightly improved vehicle code
- included missing skies (for cs_arabstreets, de_train)
- fixed mp_timelimit bug
- added APC to cs_siege
- new server variable, "mp_maxrounds X" {X = maximum number
of rounds to be played on a map, if X = 0, then maps will
rotate based on mp_timelimit}
- fixed crosshairs {They now expand regardless of lag}
- fixed player heights {Player's POV is now representative
of the third person player model}
- fixed shotgun not showing up in VGUI menus in as_ maps for
CTs
- included new death icon for headshots
BETA 7.0
--------
[8.26.00]
- added dual Berettas
- added redone Knife Model (added a secondary attack mode
for knife)
- fully implemented VGUI
- added new player model (Seal Team 6)
- added several new player animations
- fixed locked chasecam
- gave VIP a USP
- added cs_office, as_highrise, cs_arabstreets, de_foption
& de_vegas
- fixed many bugs & exploits
- added driveable vehicle support
- added driveable vehicle test map de_jeepathon2000
BETA 6.6
--------
[6.22.00]
- added new command 'timeleft'
- fixed stalled connection bug
- new sniper crosshair
- fixes "laggy rifle firing"
- fixed many cheats
- updated cs_estate
BETA 6.5
--------
[6.8.00]
- Integrates Valve's rewrite of the HL networking system
- Added Smoke Grenade
- Added "Gorilla Warface" player model
- Redone models for .45 USP, M3, SG-552, and Colt M4A1
- Added more realistic smoke f/x, and shell ejection
- Added Valve's Chasecam modes (roam, free, and locked)
- Integrates Nighthawk's Model Bounds Checker algorithm
- Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp,
cs_italy, es_trinity, cs_estate
- Added map voting system
- Updated maps
BETA 6.1
[server side only]
--------
[3.24.00]
- off center shooting fixed
- greatly improved nightvision
- can buy nightvision using the 'buyequip' command
- ammo bugs fixed
- 120 round limit for the mp5 and tmp
- prisoners are notified when someone escapes
- draw games eliminated, now scenario specific
- new TK 1 round "time-out" penalty
BETA 6.0
--------
[3.10.00]
- added MAC-10 weapon
- added Steyr Aug weapon
- added new gametype: Assassination (as_x)
- added new gametype: Escape (es_x)
- added right and left handed weapons
- added new radar tracking for teammates
- re-added Night Vision Goggles
- added new Terrorist Snow player model
- added new CT French GIGN player model
- tweaked player speeds / acceleration
- added new radio commands
- redone mp5 model / animations
- added maps de_fang, es_jail, es_frantic,
as_oilrig, as_riverside, cs_747
- updated previous maps
BETA 5.2
--------
[1.10.00]
- Fixed crashing bugs
- Implemented a new lower bandwidth chasecam
- Prevented players from changing name when they're dead
- Fixed scoreboard not showing 20 players
- Show scoreboard at the end of the map rotation
BETA 5.0
--------
[12.23.99]
New Content:
- Added Benelli XM 1014 fully automatic shotgun
- New Hostage model and two new skins.
- SAS model added as a selectable CT
- Added maps cs_backalley and de_train
- Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- New icons for HUD (money, weapons, armor, timer, C4, defuse
Kit, scoreboard)
- Added buy zones, reload zones, hostage, and bomb target
zones to HUD.
- an extensive help manual located at \half-life\cstrike\manual\index.htm.
- Verbose Auto-help
- added auto-id
Gameplay Changes:
- C4 is now an equipment item in slot 5 (to plant, select
then hold down fire)
- C4 can only be planted in bomb delivery zone
- To defuse a bomb Counter Terrorists must target C4, press
and hold the USE key
- CTs can defuse C4 without a defuse kit in 10 seconds
- CTs can defuse C4 with a defuse kit in 5 seconds
- A progress meter is added showing CTs their progress defusing
a bomb
- A progress meter is added showing Ts their progress planting
a bomb (this takes 3 seconds)
- Defuse kit now an item which can be purchased - Nobody starts
with a defuse kit
- Defusing bomb wins round for Counter Terrorists
- C4 can be dropped for other teammates
- Hostages are automatically rescued at hostage rescue zones
- Counter Terrorist and Terrorist teams are now labeled
- Individual frags can be toggled on or off
- Ghosts can be made visible to other ghosts (client defined)
- Pre-Round grace timer standard setting 6 seconds (server
defined)
- Three observer modes: classic ghost, locked chasecam and
freelook chasecam ( press jump to toggle)
- Auto-find teammate in observer mode (primary fire)
- New radio messages and organization of radio keys (standard,
group and report messages)
- Can hear other players reloading
- Mission briefing added to maps (can also be invoked during
round)
BETA 4.1
--------
[12.1.99]
[server side only release]
-team chat while dead works
-icon mixup for bomb/defuser fixed
-slightly less money given to losers
-allow Ts to pick up C4 if it's not planted in the proper
spot (crouch)
-default C4 timer to 35 seconds
-toned down P228
-prevent players from buying stuff when they're dead by using
aliases
-accuracies tweaked
BETA 4.0
--------
[11.5.99]
- Added Sig P228 pistol, and Steyr Scout sniper rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages
will result in a CT win)
- modified kick vote system (only 65% of a team is needed
to kick vote someone off)
- loose guns are removed at the start of a round. (no more
gun running)
- loser bonuses are increased to allow the losing team to
stand a fighting chance
- altered money bonuses for rescuing hostages :
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire
- new ammo system, primary and secondary (less mind boggling)
BETA 3.1
--------
[9.16.99]
- Bullet penetration bug fixed
- Radio .wav's now have lower volume
- Removed automatic .wav's (death, flashbang)
- fixed MRAD_ENEMYSPOTTED error
- Disorientation system changed
- Added "ignoreradio" command to only ignore .wav's
- Flashbang Shrapnel altered
BETA 3.0
--------
[9.14.99]
- Added a knife weapon for those last resort situations
- Added a kevlar+helmet combination
- *GREATLY* improved hostage path AI
- Added concussion grenades which shoot out shrapnel as well
as a bright flash
- Added a new weapon, the Fabrique Nationale P90 submachine
gun
- Added a radio system
- Modified the scoreboard
- modified the shotgun
BETA 2.1
--------
[8.17.99]
- added new vesion of cs_assault (compatible w/ hlserver.exe)
- added scientist model for hlserver.exe
- added assault's proper sky
- fixed telefragging (cs_alley will no longer telefrag)
- fixed dropweapon
- fixed those spurious 'player joined' messages
- changed Ak-47 price
BETA 2.0
--------
[8.13.99]
NEW Features :
- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert
Eagle}
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in
the round
- Added team scores which shows how many rounds a team has
won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls
menu
(courtesy of cannelbrae of Gunman project)
BETA 1.2
--------
[7.20.99]
- 5 second "molasses period" at the start of all rounds to
dissuade rushing tactics
- kick option added
- Refined the prices for some of the gunS
- made the kevlar MUCH more effective (it now covers people's
arms)
- made jumping and shooting MUCH more inaccurate for all the
guns
- added a $16,000 salary cap
- tweaked the bonus money awards.
- tweaked the flashbangs effectiveness
BETA 1.1
--------
[6.27.99]
- greatly improved server stability, crashes should be eliminated
- primary servers will now work with CS
- fixed the ammo and armour reset bugs
- balanced the economic system a bit
- added new firing mode for the glock18
- enabled 'mp_friendlyfire' command for server admins
- fixed map rotation
- adds two new maps: cs_assault & cs_desert
- cs_siege fixes
- cs_wpndepot fixes
BETA 1.0
--------
[6.19.99]
Features :
- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp,
G3/SG-1 & FN M249 PARA
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison
Special
Thanks
SAS, Oddjob; Mr. Grim; and Dallas Frank
of the A-Team; Michael Thomas Gihl; Hyperboy; Brent Bussey;
Valve Software; Art Min; Gabe Newell; Yahn Bernier; Erik Johnston;
g0@t; Stikky, Drilla & Adrian @ Gameplay; Razoredge; Little
Rizzuh; Redm; BizzyBlaster; D0gzilla; Chris Mair; Barking Dog
Studios; Mutated Jellyfish; Darkman; Justin Bunnell; Hal; Tactic;
Bigfoot; Jason "Malhavoc" Nugent; Jcal; Redwood; Gary Aardnt;
everyone @ Stomped.com; Leon Hartwig; Arcticom's Fro; shirow;
Geronimo; John Jensen; @sspennies; Eyeburn; all the server admins
who have helped us test .dll's; RzE; all the CS mappers and
texture artists.
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